Tuesday, May 29, 2012

Hello MTBS3D Readers!

Well that was a surprise! Since this blog had been dormant for a few months, I was planning on proving to myself that I could post relatively regularly before I did anything to try and spread the word about this blog, but little did I suspect that the draft article I'd written in January which I recently published would bring some readers this way due to it mentioning MTBS3D and its Game Grades. Certainly I wasn't courting controversy.

Yes, GameGrades regularly being inaccurate was part of what inspired me to start this blog, but the idea behind this blog isn't to be an alternative to the work people are doing over at MTBS3D. Instead its just meant to be my own personal reactions to games in 3D. We all have different eyes, and mine are very different due to a few medical issues, and different things bother different people which I know all too well. That's why I don't personally like the idea of trying to assign a point value to various visual issues, when that issue might have a bigger impact in one game than another, and on one person to another.

Friday, May 25, 2012

Left 4 Dead 2

NOTE: This post was written back in January, and never published. Keep that in mind as I talk about iz3D and TriDef. Those comments are out of date and I recommend TriDef over iz3D here in May. Anyways, on with the old.

I've heard some good things about source engine games in 3D, and have criminally underplayed L4D2 as it is, so it seemed appropriate to spend some time playing the game in 3D. One of the main reasons I wanted another 3D display was because I wanted something I could use at my desk. First person games that offer mouse and keyboard controls, I'm going to play with mouse and keyboard controls, and you can forget the thought of me getting a keyboard tray and wireless equipment to use on it. Wired, no nonsense, high performance input devices, that's what I use, and as much as I love 3D if I have to choose between 3D and mouse and keys, I choose mouse and keys.

So I've got a number of first person titles on PC that I've never tried in 3D, so expect to see a few of those popping up here over the next few weeks as I dust them off and fire them up. Of course, since not everyone has an HMZ, I took a look at how L4D2 looks on my 3DTV also to get a sense of how much crosstalk impacts the experience should your display be susceptible to that.

Four Months Later...

Both Alan Wake games arrive on PC in 3D.
This isn't going to be one of those posts promising to update this blog more regularly, as those almost always herald the end of any blog. Instead this is going to be a condensed update about the world of PC 3D gaming, so that anyone who stumbles on this blog won't be put off by the horribly out of date information previously posted. So lets get going shall we?

First things first, development on iz3D has basically ceased. They're trying to get fans to raise a large amount of money to buy the source code and take it open source, but that doesn't look like it's going to happen. Everything I wrote about iz3D previously then, remains true. What isn't true anymore is how it compares to TriDef Ignition.